#pragma once
#include "cModelMgr.h"
#include "cAniObject.h"
#include "cPlay.h"

class cPlaybullet
	:public cAniObject
{
public:
	cPlay lPlay;
	D3DXVECTOR3 speed;
	bool isFire;
public:
	cPlaybullet();
	virtual ~cPlaybullet(void);

	void Create(float x, float y, float z);
	void Update();
};
